
NetBeans C/C++ Development Pack 5.5.1 update 1 Quick Start Guide
The following short tutorial takes you through some of the basic
steps of developing a C or C++ application using NetBeans IDE 5.5.1 or
NetBeans IDE 5.5, and NetBeans C/C++ Development Pack 5.5.1 update 1.
Contents
Requirements
You must have the following software installed before you can
start C or C++ development:
NetBeans IDE 5.5.1
NetBeans C/C++ Development Pack
5.5.1 update 1
GNU C and C++ compilers, make, and gdb (Windows platform); GNU C and C++
compilers, or Sun C and
C++ compilers, make, and gdb (Solaris and Linux Platforms)
See the NetBeans IDE Installation
Instructions and the NetBeans C/C++
Development Pack 5.5.1 update 1 Installation and Setup Instructions for
information on downloading and installing the required software.
Sample Projects
Just want to play with some projects? In the IDE, choose
File > New Project, then open the Samples category, the
C/C++ Development subcategory, and the C/C++ subcategory. The IDE
provides several sample C and C++ projects to help you familiarize
yourself with the IDE.
Creating C and C++ Projects
NetBeans C/C++ Development Pack lets you create C and C++ Application
and Library projects with generated makefiles, as well as C and C++ projects
from existing code.
With a C/C++ Application, Dynamic Library, or Static Library project, the
IDE controls all aspects
of how your application is built, run, and debugged. You specify project settings
when creating the project and in the Project Properties dialog box. The IDE
generates a makefile in which all of your settings are stored.
Creating a C/C++ Application Project
- Open the New Project wizard by choosing File > New Project.
- In the wizard, select the C/C++ Development category.
-
The wizard gives you a choice of four types of new projects:
C/C++ Project From Existing
Code, C/C++ Application,
C/C++ Dynamic Library, and C/C++ Static Library.
Select C/C++ Application and click Next.
-
Create a new C/C++ Application project from the wizard using the defaults.
You can choose the name of the project and the location of the project.
- Click Finish to exit the wizard.
A project is created with four logical folders.
A logical folder is not a directory. It is a way for you to organize your
files and does not
reflect where the files are physically stored on disk. Files added to logical
folders are automatically part of the project and are compiled when you build
the project.
Files added to the Important Files folder are not part of the project and are
not compiled when you build the project. These files are just for reference
and are convenient when you have a project with an existing makefile.
Switching Between the Logical View and the Physical View of the Project
A project has both a logical and a physical view.
You can switch between the logical view and the physical view of your
project.
-
Select the Files tab. This window shows the physical view of your
project. It displays files and folders as they are stored on disk.
-
Select the Projects tab. This window shows the logical view of
your project.
Adding Files and Folders to Your Project
You can add logical folders to your project.
-
Right-click the project node of your Application project
and choose New Logical Folder. A new logical folder is added to the project.
-
Right-click the new logical folder and select Rename. Type the name
you would like to give the new folder.
You can add both
files and folders to an existing folder. Logical folders can be nested.
Adding New Files to Your Project
You can add new files to your project.
- Right-click the Source Files folder and choose New > File/Folder.
-
On the Choose File Type page of
the New File dialog box, select the C Files category.
and the Main C File file type. Click Next.
- On the Name and Location page, type main in the File Name field.
- Click Finish.
The main.c file is created on disk in the
directory specified in the wizard and added to the Source Files folder. You
can add any kind of file to this folder, not only source files.
Adding More New Files to Your Project
- Right-click the Header Files folder and choose New > File/Folder.
-
On the Choose File Type page of the New File dialog box, select the C Files
category and the C Header File file type. Click Next.
- On the Name and Location page, type file in the File Name field.
- Click Finish.
The file is created on disk in the directory specified in the wizard
and added to the Header Files folder.
Adding Existing Files to Your Project
You can add existing files to your project in two ways:
-
Right-click the Source Files folder and choose Add Existing Item.
You can point to an existing file on disk using the Select Item
dialog box and add the file to the project.
- Right-click the Source Files folder and choose Add Existing Items from
Folders. Use the Add Files dialog box to add folders that contain existing
files.
Do not use New > File/Folder to add existing items. The Name and Location panel
will tell you the file already exists.
Setting Project Properties
When the project is created, it has two configurations, Debug and Release.
A configuration is the project's way of storing the current settings.
The Debug configuration builds a version of your application that includes
debug information.
The Release configuration builds an optimized version.
The Project Properties dialog box contains build and configuration information
for your project. To open the Project Properties dialog box:
-
Right-click the project node of the
Application_1 project and choose Properties.
You can modify the compiler settings and other configuration settings in the
Project Properties dialog box by selecting a node in the left panel and modifying
the properties in the right panel. Select some of the nodes and property
values and notice the properties you can set. You are setting properties
in the currently selected configuration.
Managing Configurations
Properties changed in the Project Properties window are stored in the
makefile for the current configuration. You can edit the default configurations
or create new ones. To create a new configuration:
-
Click the Manage Configurations button in the Project Properties
dialog box.
-
In the Configurations dialog box, select the configuration which most
closely matches your desired configuration. In this case, select the
Release configuration and click the Copy button. Then click Rename.
-
In the Rename dialog box, rename the
configuration to PerformanceRelease. Click OK.
- Click OK in the Configurations dialog box.
-
In the Project Properties dialog box, note that the PerformanceRelease
configuration is selected in the Configuration drop-down list.
-
In the left panel, expand the C/C++ node,
and then the GNU C Compiler node, and select the General node.
-
In the property sheet in the right panel, change the Development
Mode from Release to PerformanceRelease. Click OK.
You have created a new configuration that will compile the application with a
different set of options.
Setting Source File Properties
When you set the project properties for your C or C++ project, the relevant
properties apply to all files in the project. You can set some
properties for a specific file.
-
Right-click the main.c source file
and choose Properties. You can override the project compiler settings
and other properties on a per file basis. You can also exclude files
from a build in a specific configuration.
- Cancel the Project Properties dialog box.
Setting the Main Project
When you right-click a project node in the Projects window,
you get a pop-up menu of actions you can perform on the selected project.
If you have multiple projects open at the same time, the pop-up menu
for a project node implies you are operating on that project.
But what about project-related actions on the menubar and toolbar?
Most of the project-related actions on the menubar and toolbar operate on the
main project. The main project node is displayed in bold text in the
Project window.
To change the main project in the IDE:
-
Right-click the desired project node and choose Set Main Project.
This project is now the main project in the IDE
and actions in the menubar and toolbar refer to this project.
Building Your Project
To build your project:
-
Choose Build > Build Main Project and the project
builds. The build output is shown in the Output window.
-
Switch the configuration from Debug to PerformanceRelease in the configuration
drop-down list in the main toolbar. Now the project will be built using the
PerformanceRelease configuration.
-
Choose Build > Build Main Project and the project
builds. The build output is shown in the Output window.
You can build, clean, or both clean and build the project
by choosing actions from the Build menu. The project also keeps object
files and executables from different configurations separate, so
you do not have to worry about mixing files from multiple configurations.
Compiling a Single File
To compile a single source file:
-
Right-click on the main.c file and choose
Compile File. Only this file is compiled.
Note: Single file compilation is not supported for the project type
C/C++ Project From Existing Code.
Running a Project
The program prints command-line arguments. Before running the
program, we will set some arguments in the current configuration. Then we will run
the program.
To create the Args project, set some arguments, and run the project:
- Choose New > New Project.
- In the project wizard, expand the Samples category and the C/C++
Development subcategory.
- Select the C/C++ subcategory, then select the Args project. Click
Next, then click Finish.
- Right-click the Args_1 project node and choose Build Project. The
project builds.
- Right-click the Args_1 project node and choose Properties.
- In the Project Properties dialog box, select the Running node.
-
In the Arguments text field, type 1111 2222 3333. Click OK.
-
Choose Run > Run Main Project. The application runs.
Your arguments are displayed in the Output window.
Creating a C/C++ Project From Existing
Code
With a C/C++ Project From Existing Code, the IDE relies on your
existing makefile for instructions on how to compile and run your application.
Creating a Project
From Existing Code
- Download the loki-0.1.6 library from
http://sourceforge.net/projects/loki-lib.
- Uncompress loki-0.1.6 in a directory of your choice.
- Open the New Project wizard by choosing File > New Project.
- Select the C/C++ Development category.
- Select C/C++ Project From Existing Code and click Next.
-
On the Build Tool page, click the Browse button for
the Makefile field.
In the Select Makefile dialog box, navigate to the
directory where you saved
loki-0.1.6. Select the Makefile.
Click Select.
Click Next.
- On the Build Actions page, the Working Directory text field, the Build command text field, and
the Clean command text field are filled in automatically. In the Build
Result field, type the full path to where the makefile will put the
library, libloki.a, built from the loki-0.1.6 source code.
Click Next.
-
On the Source File Folders page, the path to the source file folder for
the project is automatically listed. You could specify additional
folders by clicking Add and using the Source File Folders dialog box.
- On the Code Assistance Configuration page, click Next.
-
On the Project Name and Location page, type Loki in the Project Name
field. Use the defaults for all of the other fields. Click Finish.
The project is created and opened in the Project window. You have created a
project that is a thin wrapper around existing code.
Building and Rebuilding Your Project
To build the project:
- Right-click the project node of the project and choose Build Project.
To rebuild the project:
- Right-click the project node of the project and choose Clean and Build
Project.
Editing Source Files
The C/C++ Development Pack provides advanced editing features to help you
in viewing and modifying your source code. To explore these features, we'll use
the Quote project:
- Choose New > New Project.
- In the project wizard, expand the Samples category and the C/C++
Development subcategory.
- Select the Applications subcategory, then select the Quote
project. Click Next, then click Finish.
Creating Breakpoints
You can create and manipulate breakpoints in your code at any time.
Creating and Removing a Line Breakpoint
-
In the Quote1 project, open the quote.cc file.
- Set a line breakpoint by clicking in the left margin of the Source Editor
window next to line 151 (response = readChar("Enter disk module type: (S for single disks, R for RAID; Q - exit)",
'S');). The line
is highlighted in red to indicate that
the breakpoint is set.
- You could remove the breakpoint by clicking on the icon in the left margin.
- Choose Window > Debugging > Breakpoints to open the Breakpoints
window. Your line breakpoints are listed in the window.
Creating a Function Breakpoint
- Choose Run > New Breakpoint (Ctrl+Shift+f8) to open the New Breakpoint
dialog box.
- In the dialog box, make sure the Debugger drop-down list is
set to C, C++ Fortran (gdb).
-
In the Breakpoint Type drop-down list, set the type to Function..
- Type the function name Customer::GetDiscount in the Function
Name text field. Click OK.
- Your function breakpoint is set and is added to the list in the
Breakpoints window.
Debugging a Project
When you start a debugging session, the IDE starts the gdb
debugger, then runs the application inside the debugger. The IDE automatically
opens the debugger
windows and prints debugger output to the Output window.
Starting a Debugging Session
- Start a debugging session for the Quote_1 project by
right-clicking the project node and choosing Debug Project. The debugger
starts and the application
runs,
and the Local Variables, Watches, and Call Stack windows open.
- Open the Sessions window by choosing Window > Debugging > Sessions.
The debugging session is shown in this window.
Inspecting the State of the Application
- The Quote_1 application prompts you for input in the External I/O
window.
- Enter a customer name after the "Enter customer name:" prompt.
- The application stops at the function breakpoint you set earlier.
Open the Breakpoints window by choosing Window > Debugging >
Breakpoints. The window lists the two breakpoints you set earlier.
The function
breakpoint is displayed in bold.
- In the
customer.cc file, the green program counter error appears on top of
the breakpoint icon on the first line of the GetDiscount
function.
- Click the Call Stack tab. The call stack shows three frames.
- Click the Local
Variables tab and note that one variable is displayed. Click the expand icon
(small box with plus sign) to
expand the structure.
- Click the Continue button. The GetDiscount
function is executed, printing the customer discount to the External I/O
window. Then you are prompted for input.
- Enter the input in response to the prompts. The program stops at the next
breakpoint, the line breakpoint you set earlier. Click the
Local Variables tab and note the long list of local variables.
- Click the Call
Stack tab and note that there is only one frame in the stack.
-
Click the Continue button and continue entering input in response to the
prompts in the External I/O window until the program is completed. When you
enter Q to exit the program, the External I/O window closes and your
debug session ends. To end the debug session before the
execution of the program was complete, you could right-click the session in
the Sessions tab, and choose Finish, or choose Run > Finish Debugger Session.
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